The exposure of children to violence has been greatly controlled in television and movies, but children are still exposed to violence in video games. Video games, like television shows and movies, are rated on their content, but young children are still finding access to violent video games and playing them regularly. A recent study conducted by Iowa State University has indicated that parents may be to blame as to why children are stilling playing these games.
The study conducted was based on the habits of 12-year-old children and their parents. According to the article, “Study finds parenting style could drive children to play violent video games.” The results of the study were that, “the children of emotional and anxious parents were more likely to play violent video games.” These results are just another startling revelation in research being conducted about the impacts of violence in video games. The article also emphasizes how the published results of studies conducted from 2005 to 2013 have revealed, “The research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in pro-social behavior, empathy and sensitivity to aggression.” The fact that violent video games impact the behavior and temperament of a player should be enough to pass legislation that greatly limits the amount of violence allowed in a game.
Short of punishing the parents for exposing their children to violent video games, there are several solutions to control the violence in video games. Three possibilities are as follows: one is eliminating violent video games completely, the other is making the violence more realistic (so the younger player can understand the consequences of the violence), and finally, limiting the amount of violence in games. The rating system for video games is extensive and a minor cannot purchase some games meant for older audiences. The rating system is not the problem; the best solution to this issue is in the hands of the parents who can decide whether or not to provide these children with these games.